DocumentCode
1672738
Title
Real-time voxelization for complex polygonal models
Author
Dong, Zhao ; Chen, Wei ; Bao, Hujun ; Zhang, Hongxin ; Peng, Qunsheng
Author_Institution
State Key Lab of CAD&CG, Zhejiang Univ., Hangzhou, China
fYear
2004
Firstpage
43
Lastpage
50
Abstract
In this paper, we present an efficient voxelization algorithm for complex polygonal models by exploiting newest programmable graphics hardware. We first convert the model into three discrete voxel spaces according to its surface orientation. The resultant voxels are encoded as 2D textures and stored in three intermediate sheet buffers called directional sheet buffers. These buffers are finally synthesized into one worksheet, which records the volumetric representation of the target. The whole algorithm traverses the geometric model only once and is accomplished entirely in GPU (graphics processing unit), achieving real-time frame rate for models with up to 2 million triangles.
Keywords
computational geometry; computer graphic equipment; image texture; real-time systems; 2D textures; complex polygonal models; directional sheet buffers; discrete voxel spaces; graphics processing unit; intermediate sheet buffers; programmable graphics hardware; real-time voxelization; voxelization algorithm; Buffer storage; Computer graphics; Filters; Haptic interfaces; Hardware; Robustness; Shape; Solid modeling; Visualization; Volume measurement;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
ISSN
1550-4085
Print_ISBN
0-7695-2234-3
Type
conf
DOI
10.1109/PCCGA.2004.1348333
Filename
1348333
Link To Document