• DocumentCode
    1672738
  • Title

    Real-time voxelization for complex polygonal models

  • Author

    Dong, Zhao ; Chen, Wei ; Bao, Hujun ; Zhang, Hongxin ; Peng, Qunsheng

  • Author_Institution
    State Key Lab of CAD&CG, Zhejiang Univ., Hangzhou, China
  • fYear
    2004
  • Firstpage
    43
  • Lastpage
    50
  • Abstract
    In this paper, we present an efficient voxelization algorithm for complex polygonal models by exploiting newest programmable graphics hardware. We first convert the model into three discrete voxel spaces according to its surface orientation. The resultant voxels are encoded as 2D textures and stored in three intermediate sheet buffers called directional sheet buffers. These buffers are finally synthesized into one worksheet, which records the volumetric representation of the target. The whole algorithm traverses the geometric model only once and is accomplished entirely in GPU (graphics processing unit), achieving real-time frame rate for models with up to 2 million triangles.
  • Keywords
    computational geometry; computer graphic equipment; image texture; real-time systems; 2D textures; complex polygonal models; directional sheet buffers; discrete voxel spaces; graphics processing unit; intermediate sheet buffers; programmable graphics hardware; real-time voxelization; voxelization algorithm; Buffer storage; Computer graphics; Filters; Haptic interfaces; Hardware; Robustness; Shape; Solid modeling; Visualization; Volume measurement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
  • ISSN
    1550-4085
  • Print_ISBN
    0-7695-2234-3
  • Type

    conf

  • DOI
    10.1109/PCCGA.2004.1348333
  • Filename
    1348333