DocumentCode :
1673062
Title :
CSG tree rendering for point-sampled objects
Author :
Wicke, Martin ; Teschner, Matthias ; Gross, Markus
Author_Institution :
ETH, Zurich, Czech Republic
fYear :
2004
Firstpage :
160
Lastpage :
168
Abstract :
This paper presents an algorithm for rendering of point-sampled CSG models. The approach works with arbitrary CSG trees of surfel models with arbitrary sampling densities. Edges and corners are rendered by reconstructing the involved surfaces separately. The reconstructed surfaces are clipped at intersections. This way, blurring at any magnification is avoided. As opposed to existing methods, which resample surfaces close to object intersections, the proposed approach preserves the original object representation. Since no resampling is needed, dynamic scenes can be handled very flexible. Complex intersections involving any number of objects can be rendered.
Keywords :
computational geometry; rendering (computer graphics); solid modelling; trees (mathematics); constructive solid geometry; point-sampled objects; surface reconstruction; surfel models; tree rendering; Geometry; Hardware; Image reconstruction; Layout; Reconstruction algorithms; Rendering (computer graphics); Sampling methods; Spline; Surface reconstruction; Surface texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
ISSN :
1550-4085
Print_ISBN :
0-7695-2234-3
Type :
conf
DOI :
10.1109/PCCGA.2004.1348346
Filename :
1348346
Link To Document :
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