DocumentCode
1673206
Title
Direct anisotropic quad-dominant remeshing
Author
Marinov, Martin ; Kobbelt, Leif
Author_Institution
Comput. Graphics Group, RWTH, Aachen, Germany
fYear
2004
Firstpage
207
Lastpage
216
Abstract
We present an extension of the anisotropic polygonal remeshing technique developed by Alliez et al. (2003). Our algorithm does not rely on a global parameterization of the mesh and therefore is applicable to arbitrary genus surfaces. We show how to exploit the structure of the original mesh in order to perform efficiently the proximity queries required in the line integration phase, thus improving dramatically the scalability and the performance of the original algorithm. Finally, we propose a technique for producing conforming quad-dominant meshes in isotropic regions as well by propagating directional information from the anisotropic regions.
Keywords
mesh generation; rendering (computer graphics); anisotropic polygonal remeshing; direct anisotropic quad-dominant remeshing; genus surfaces; line integration phase; proximity queries; Anisotropic magnetoresistance; Application software; Computer graphics; Engine cylinders; Mesh generation; Piecewise linear approximation; Piecewise linear techniques; Rendering (computer graphics); Shape; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
ISSN
1550-4085
Print_ISBN
0-7695-2234-3
Type
conf
DOI
10.1109/PCCGA.2004.1348351
Filename
1348351
Link To Document