DocumentCode :
167410
Title :
Research on rendering of 3D virtual campus of cloud computing
Author :
Shu Xiaoling
Author_Institution :
Comput. Dept., Sichuan TOP IT Vocational Inst., Chengdu, China
fYear :
2014
fDate :
8-9 May 2014
Firstpage :
134
Lastpage :
137
Abstract :
For there was a part of the traditional three-dimensional scene rendering scene shows delay, physical exercise can sometimes appear stiff and not too real and interaction problem of poor ability. In this paper, a three-dimensional scene rendering based on cloud computing platform to solve the load imbalance in the traditional rendering and single machine efficiency is low, and heavy and complicated problems such as file system. This article mainly is to use the optimization of ray tracing algorithm based on cloud computing is to achieve higher rendering efficiency and rendering quality, achieve more realistic 3D scene.
Keywords :
cloud computing; ray tracing; rendering (computer graphics); virtual reality; 3D scene rendering; 3D virtual campus rendering; cloud computing; ray tracing algorithm optimization; Acceleration; Animation; Attenuation; Computers; Instruction sets; Rendering (computer graphics); cloud; ray tracing; rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electronics, Computer and Applications, 2014 IEEE Workshop on
Conference_Location :
Ottawa, ON
Type :
conf
DOI :
10.1109/IWECA.2014.6845576
Filename :
6845576
Link To Document :
بازگشت