• DocumentCode
    167410
  • Title

    Research on rendering of 3D virtual campus of cloud computing

  • Author

    Shu Xiaoling

  • Author_Institution
    Comput. Dept., Sichuan TOP IT Vocational Inst., Chengdu, China
  • fYear
    2014
  • fDate
    8-9 May 2014
  • Firstpage
    134
  • Lastpage
    137
  • Abstract
    For there was a part of the traditional three-dimensional scene rendering scene shows delay, physical exercise can sometimes appear stiff and not too real and interaction problem of poor ability. In this paper, a three-dimensional scene rendering based on cloud computing platform to solve the load imbalance in the traditional rendering and single machine efficiency is low, and heavy and complicated problems such as file system. This article mainly is to use the optimization of ray tracing algorithm based on cloud computing is to achieve higher rendering efficiency and rendering quality, achieve more realistic 3D scene.
  • Keywords
    cloud computing; ray tracing; rendering (computer graphics); virtual reality; 3D scene rendering; 3D virtual campus rendering; cloud computing; ray tracing algorithm optimization; Acceleration; Animation; Attenuation; Computers; Instruction sets; Rendering (computer graphics); cloud; ray tracing; rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electronics, Computer and Applications, 2014 IEEE Workshop on
  • Conference_Location
    Ottawa, ON
  • Type

    conf

  • DOI
    10.1109/IWECA.2014.6845576
  • Filename
    6845576