DocumentCode
1678294
Title
A recurrent neural network approach to virtual environment latency reduction
Author
Garrett, Aaron ; Aguilar, Mario ; Barniv, Yair
Author_Institution
Knowledge Syst. Lab., Jacksonville State Univ., AL, USA
Volume
3
fYear
2002
fDate
6/24/1905 12:00:00 AM
Firstpage
2288
Lastpage
2292
Abstract
One of the most notable problems facing current virtual environment applications is the perceptible latency that is experienced by the user as a result of head-tracking device lag. Such perceptible latency has been shown to have undesirable effects on users of virtual environments, including a lack of accuracy during tracking tasks, motion sickness, and loss of immersion. In this paper, we present a recurrent neural network system designed to predict future angular velocity of the human head from current angular velocity data. These predictions can be used to supplement head tracking in virtual environments to reduce latency and increase tracking accuracy, thus enhancing the user´s performance and comfort. We demonstrate that the recurrent neural network system is capable of predicting future angular velocity with a high degree of accuracy. In addition, when compared with the current extrapolation methods built into head-tracking devices, we show that the neural network system tends to produce increased accuracy
Keywords
delays; recurrent neural nets; virtual reality; extrapolation; head-tracking device lag; motion sickness; recurrent neural network; tracking tasks; virtual environment latency reduction; Angular velocity; Application software; Delay; Extrapolation; Knowledge based systems; Laboratories; Magnetic heads; Recurrent neural networks; Tracking; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks, 2002. IJCNN '02. Proceedings of the 2002 International Joint Conference on
Conference_Location
Honolulu, HI
ISSN
1098-7576
Print_ISBN
0-7803-7278-6
Type
conf
DOI
10.1109/IJCNN.2002.1007498
Filename
1007498
Link To Document