DocumentCode
167926
Title
KSGphysio - Kinect serious game for physiotherapy
Author
Duarte, Nuno ; Postolache, Octavian ; Scharcanski, Jacob
Author_Institution
Inst. de Telecomun./ISCTE-IUL, Lisbon, Portugal
fYear
2014
fDate
16-18 Oct. 2014
Firstpage
606
Lastpage
611
Abstract
Serious games fall under a set of applications capable of improving recovery times by increasing the player´s engagement. In this paper we focus on the possibility of joining thatcapacity to Microsoft Kinect sensors ability to collect data without the need of additional sensorsand present an application capable of giving proper feedback about the player´s behavior during a rehabilitation session. Using an Android OS mobile platform as interface for the collected data, the proposed solution is a prototype that aims to facilitate the analysis of the patient´sprogress during rehabilitation sessions using serious games. Results associated with arm rehabilitation through serious gameare included in the present work.
Keywords
Android (operating system); image sensors; mobile computing; patient treatment; serious games (computing); Android OS mobile platform; KSGphysio; Kinect serious game; Microsoft Kinect sensors; arm rehabilitation; patient progress; physiotherapy; player engagement; recovery times; rehabilitation session; Androids; Databases; Games; Humanoid robots; Mobile communication; Sensor systems; personalized medicine; pervasive computing; remote physical rehabilitation; serious games; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Electrical and Power Engineering (EPE), 2014 International Conference and Exposition on
Conference_Location
Iasi
Type
conf
DOI
10.1109/ICEPE.2014.6969981
Filename
6969981
Link To Document