DocumentCode
1681968
Title
Designing Augmented Reality Games for Mobile Learning Using an Instructional-Motivational Paradigm
Author
Fotouhi-Ghazvini, F. ; Earnshaw, R.A. ; Robison, D. ; Excell, P.S.
Author_Institution
Sch. of Inf., Comput. & Media, Univ. of Bradford, Bradford, UK
fYear
2009
Firstpage
312
Lastpage
319
Abstract
In this paper, several augmented reality (AR) games used in mobile learning have been evaluated. It is concluded that AR adds a real sense of learning to mobile games by providing models of real world settings for learners. The learning objectives must be integrated into the game rules, story and different levels. The game model must be close to the real world; each team member must have distinct roles; resources must be constrained and appropriate feedback and challenges must be used throughout the game system. By using this emerging paradigm of instruction, educators can effectively incorporate these games into their curricula.
Keywords
augmented reality; computer aided instruction; computer games; mobile computing; augmented reality games; game model; game system; instructional-motivational paradigm; mobile learning; Augmented reality; Diseases; Educational institutions; Feedback; Global Positioning System; Infrared sensors; Mobile computing; Radiofrequency identification; Sensor arrays; Taxonomy; augmented reality; game play; instructional paradigms; mobile learning;
fLanguage
English
Publisher
ieee
Conference_Titel
CyberWorlds, 2009. CW '09. International Conference on
Conference_Location
Bradford
Print_ISBN
978-1-4244-4864-7
Electronic_ISBN
978-0-7695-3791-7
Type
conf
DOI
10.1109/CW.2009.27
Filename
5279554
Link To Document