DocumentCode
1681973
Title
An anti-aliasing technique for splatting
Author
Swan, J. Edward, II ; Mueller, Klaus ; Möller, Torsten ; Shareel, N. ; Crawfis, Roger ; Yagel, Roni
Author_Institution
Adv. Comput. Center for the Arts & Design, Ohio State Univ., Columbus, OH, USA
fYear
1997
Firstpage
197
Lastpage
204
Abstract
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling rate (e.g. more than one voxel maps into a pixel). This situation arises with orthographic projections of high-resolution volumes, as well as with perspective projections of volumes of any resolution. The result is potentially severe spatial and temporal aliasing artifacts. Some volume ray-casting algorithms avoid these artifacts by employing reconstruction kernels which vary in width as the rays diverge. Unlike ray-casting algorithms, existing splatting algorithms do not have an equivalent mechanism for avoiding these artifacts. The authors propose such a mechanism, which delivers high-quality splatted images and has the potential for a very efficient hardware implementation.
Keywords
rendering (computer graphics); anti-aliasing technique; direct volume rendering algorithm; efficient hardware implementation; high-quality splatted images; high-resolution volumes; image sampling rate; orthographic projections; perspective projections; spatial aliasing artifacts; splatting; temporal aliasing artifacts; volume sampling rate; Algorithm design and analysis; Art; Image quality; Image reconstruction; Image resolution; Image sampling; Information science; Kernel; Laboratories; Pixel; Rendering (computer graphics); Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization '97., Proceedings
Conference_Location
Phoenix, AZ, USA
Print_ISBN
0-8186-8262-0
Type
conf
DOI
10.1109/VISUAL.1997.663882
Filename
663882
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