DocumentCode
168230
Title
Virtual environment stereo image capture using the Unreal Development Kit
Author
Miknis, Marius ; Plassmann, Peter ; Jones, Clayton
Author_Institution
Sch. of Comput. & Math., Univ. of South Wales, Treforest, UK
fYear
2014
fDate
14-16 June 2014
Firstpage
1
Lastpage
5
Abstract
In this paper we propose a novel method for acquiring stereo images using the Unreal Development Kit. Our method permits the creation and capture of virtual stereo scenes in a carefully controlled environment. Stereo image pairs produced by the system can subsequently be used for testing stereo matching algorithms and a large variety of computer vision techniques. Compared to a physical stereo camera setup this virtual method provides significantly finer and a better quantitative control over all variables involved in image acquisition ranging from camera parameters to specific detail of object materials such as texture, colour and reflectiveness including their behaviour under different lighting conditions. This is illustrated in this paper by comparing images produced via this method to those captured with physical stereo cameras in stereo matching tests using OpenCV algorithms.
Keywords
computer vision; image capture; image matching; stereo image processing; virtual reality; OpenCV algorithm; camera parameter; computer vision techniques; image acquisition; object material; physical stereo camera setup; stereo image pairs; stereo matching algorithms; stereo matching test; unreal development kit; virtual environment stereo image capture; virtual method; virtual stereo scenes; Area measurement; Current measurement; Lighting; Mathematics; Motion measurement; Software; Stereo image capture; Stereo matching; Virtual environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer & Information Technology (GSCIT), 2014 Global Summit on
Conference_Location
Sousse
Print_ISBN
978-1-4799-5626-5
Type
conf
DOI
10.1109/GSCIT.2014.6970136
Filename
6970136
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