DocumentCode :
1683763
Title :
Why is Unit-testing in Computer Games Difficult?
Author :
Toll, Daniel ; Olsson, Tobias
Author_Institution :
Sch. of Comput. Sci., Phys. & Math., Linnaeus Univ., Kalmar, Sweden
fYear :
2012
Firstpage :
373
Lastpage :
378
Abstract :
In this paper, we investigate how unit testing can be used to verify computer game simulations with implicit and poorly defined mathematical models. The difficulty of calculation of expected values for such cases tends to lead to Fragile and Obscure tests. The effects of these test smells can be reduced if we improve the strategy we use to calculate expected values. We investigate four strategies and while each of these is insufficient, we outline how they can be combined into a single, sufficient strategy.
Keywords :
computer games; program testing; computer game simulation; fragile test; obscure test; unit-testing; Computational modeling; Computers; Games; Manuals; Mathematical model; Numerical models; Testing; Computer Game Simulation; Computer Game Testing; Unit Testing; XUnit;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Software Maintenance and Reengineering (CSMR), 2012 16th European Conference on
Conference_Location :
Szeged
ISSN :
1534-5351
Print_ISBN :
978-1-4673-0984-4
Type :
conf
DOI :
10.1109/CSMR.2012.46
Filename :
6178882
Link To Document :
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