DocumentCode
1683763
Title
Why is Unit-testing in Computer Games Difficult?
Author
Toll, Daniel ; Olsson, Tobias
Author_Institution
Sch. of Comput. Sci., Phys. & Math., Linnaeus Univ., Kalmar, Sweden
fYear
2012
Firstpage
373
Lastpage
378
Abstract
In this paper, we investigate how unit testing can be used to verify computer game simulations with implicit and poorly defined mathematical models. The difficulty of calculation of expected values for such cases tends to lead to Fragile and Obscure tests. The effects of these test smells can be reduced if we improve the strategy we use to calculate expected values. We investigate four strategies and while each of these is insufficient, we outline how they can be combined into a single, sufficient strategy.
Keywords
computer games; program testing; computer game simulation; fragile test; obscure test; unit-testing; Computational modeling; Computers; Games; Manuals; Mathematical model; Numerical models; Testing; Computer Game Simulation; Computer Game Testing; Unit Testing; XUnit;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Maintenance and Reengineering (CSMR), 2012 16th European Conference on
Conference_Location
Szeged
ISSN
1534-5351
Print_ISBN
978-1-4673-0984-4
Type
conf
DOI
10.1109/CSMR.2012.46
Filename
6178882
Link To Document