Title :
Fast volumetric display of natural gaseous phenomena
Author :
Roettger, Stefan ; Ertl, Thomas
Author_Institution :
Visualization & Interactive Syst. Group, Stuttgart Univ., Germany
Abstract :
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric complexity of large outdoor scenes. The so called continuous level of detail technique, for instance, is prevalent in the area of terrain rendering. We apply the latter technique to the more general volumetric case. We propose a volume rendering algorithm, which constructs a hierarchical tetrahedral mesh from regular volume data in a view-dependent fashion. The popping effect which generally arises from view-dependent algorithms is addressed by a new fast method for the smooth interpolation of the mesh hierarchy. We demonstrate the performance of our algorithm by displaying clouds in real-time. Here, the application of the preintegration technique allows for a wide range of cloud appearance and guarantees accurate compositing. Additionally, we show how to utilize our algorithm for the accelerated display of ground fog in terrain rendering scenarios.
Keywords :
clouds; computational geometry; fog; mesh generation; natural scenes; rendering (computer graphics); cell projection; continuous level technique; fast volumetric display; geometric complexity; ground fog; hierarchical tetrahedral mesh; natural gaseous phenomena; preintegration technique; real-time cloud display; terrain rendering; view-dependent simplification; volume rendering; volumetric morphing; Acceleration; Application software; Clouds; Computer displays; Computer graphics; Data visualization; Interactive systems; Interpolation; Layout; Rendering (computer graphics);
Conference_Titel :
Computer Graphics International, 2003. Proceedings
Print_ISBN :
0-7695-1946-6
DOI :
10.1109/CGI.2003.1214450