DocumentCode
1684035
Title
VHD++ development framework: towards extendible, component based VR/AR simulation engine featuring advanced virtual character technologies
Author
Ponder, Michal ; Papagiannakis, George ; Molet, Tom ; Magnenat-Thalmann, Nadia ; Thalmann, Daniel
Author_Institution
Virtual Reality Lab, Swiss Fed. Inst. of Technol., Lausanne, Switzerland
fYear
2003
Firstpage
96
Lastpage
104
Abstract
We present the architecture of the VHD++ real-time development framework that after several years of intensive research, design, and development effort has been released and enters its validation phase. We discuss the key aspects involved in architectural structure, design and practical implementation of an efficient, flexible and extendible real-time software framework based on the modern 3D game-engine design principles. This framework supports researchers and application developers with rapid, component based development of VR/AR systems featuring advanced virtual character simulation technologies. The discussion covers motivation, main concepts, survey of related work, the main functional and design requirements, design principles and key architectural elements. It concludes with the initial validation results including overview of existing VHD++ based VR/AR virtual character simulation applications.
Keywords
computer games; digital simulation; human factors; object-oriented programming; real-time systems; software architecture; virtual reality; 3D game-engine design principle; AR system; VHD++ development framework; VR system; architectural structure; real-time software framework; virtual character simulation technology; Application software; Computational modeling; Computer architecture; Computer graphics; Computer simulation; Electronic mail; Engines; Games; Real time systems; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2003. Proceedings
ISSN
1530-1052
Print_ISBN
0-7695-1946-6
Type
conf
DOI
10.1109/CGI.2003.1214453
Filename
1214453
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