Title :
Virtualizing real-world objects
Author :
Lensch, Hendrik P A ; Kautz, Jan ; Goesele, Michael ; Lang, Jochen ; Seidel, Hans-Peter
Author_Institution :
Max-Planck-Inst. fur Inf., Saarbrucken, Germany
Abstract :
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopedias, or virtual museums, to name just a few. We present new algorithms and techniques for the acquisition and real-time interaction with complex textured 3D objects and show how these results can be seamlessly integrated with previous work into a single framework for the acquisition, processing, and interactive display of high quality 3D models. In addition to pure geometry, such algorithms also have to take into account the texture of an object (which is crucial for a realistic appearance) and its reflectance behavior. The measurement of accurate material properties is an important step towards photorealistic rendering, where both the general surface properties as well as the spatially varying effects of the object are needed. Recent work on the image-based reconstruction of spatially varying BRDFs enables the generation of high quality models of real objects from a sparse set of input data. Efficient use of the capabilities of advanced PC graphics hardware allows for interactive rendering under arbitrary viewing and lighting conditions and realistically reproduces the appearance of the original object.
Keywords :
computational geometry; image reconstruction; image texture; real-time systems; realistic images; rendering (computer graphics); three-dimensional displays; virtual reality; BRDF; PC graphics hardware; computational geometry; e-commerce; image acquisition; image processing; image texture; image-based reconstruction; interactive 3D display; multimedia data type; online encyclopedias; photorealistic rendering; virtual 3D models; virtual museums; Encyclopedias; Geometry; Graphics; Hardware; Image reconstruction; Material properties; Reflectivity; Rendering (computer graphics); Surface reconstruction; Three dimensional displays;
Conference_Titel :
Computer Graphics International, 2003. Proceedings
Print_ISBN :
0-7695-1946-6
DOI :
10.1109/CGI.2003.1214458