DocumentCode :
1684368
Title :
Interactive editing of arbitrary sub-meshes
Author :
Silva, Frutuoso G M ; Gomes, Abel J P
Author_Institution :
IT-Networks & Multimedia Group, Univ. of Beira Interior, Mozambique
fYear :
2003
Firstpage :
218
Lastpage :
221
Abstract :
We present a novel approach to interactively edit and deform polygonal meshes. The idea is to confine editing operations to mesh regions of interest, called submeshes, leaving others untouched as much as possible. Classical editing operations such as scaling, shearing, and rotation can be then applied to each submesh instead of the whole mesh. Analogously, intuitive deformation operations (e.g. tapering and twisting) as required for animation systems can be applied to submeshes, allowing the user to have control on the local deformations of mesh objects.
Keywords :
computational geometry; computer animation; data structures; graphical user interfaces; interactive systems; mesh generation; solid modelling; animation system; arbitrary submesh; classical editing operation; confined editing operation; interactive submesh editing; local mesh deformation; polygonal mesh deformation; scaling operation; shearing operation; Animation; Application software; Computer graphics; Computer vision; Control systems; Data structures; Shape; Shearing; Solid modeling; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2003. Proceedings
ISSN :
1530-1052
Print_ISBN :
0-7695-1946-6
Type :
conf
DOI :
10.1109/CGI.2003.1214469
Filename :
1214469
Link To Document :
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