DocumentCode :
1684581
Title :
An inverse kinematics method for 3D figures with motion data
Author :
Komura, Taku ; Kuroda, Atsushi ; Kudoh, Shunsuke ; Lan, Tai Chiew ; Shinagawa, Yoshihisa
Author_Institution :
City Univ. of Hong Kong, China
fYear :
2003
Firstpage :
266
Lastpage :
271
Abstract :
We present a new inverse kinematics method that utilizes the motion data for realtime control and editing. The key idea is to extract parameters necessary for inverse kinematics from the motion data. These parameters are the weight matrix, which determines the motion of the redundant joints, and the transformation functions that define the motion of the end effectors. The user can control the motion by dragging a body segment using a mouse, and the method calculates the new motion using the precomputed parameters. The method enables interactive editing, warping, and retargeting character motions.
Keywords :
computer animation; end effectors; image motion analysis; kinematics; motion control; 3D figures; end effectors; human animation; interactive editing; inverse kinematics method; motion capture; motion control; parameter extraction; realtime control; warping; weight matrix; Animation; Control systems; Data mining; End effectors; Graphics; Humans; Kinematics; Mice; Motion control; Space technology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2003. Proceedings
ISSN :
1530-1052
Print_ISBN :
0-7695-1946-6
Type :
conf
DOI :
10.1109/CGI.2003.1214480
Filename :
1214480
Link To Document :
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