DocumentCode :
1684603
Title :
Natural human animation via learning with dynamic manipulability
Author :
Mukai, Tomohiko ; Kuriyama, Shigeru ; Kaneko, Toyohisa
Author_Institution :
Dept. of Inf. & Comput. Sci., Toyohashi Univ. of Technol., Japan
fYear :
2003
Firstpage :
272
Lastpage :
275
Abstract :
We propose a method for creating human movements by imposing positional constraints of end-effectors at multiple key-frame. We introduce hierarchical reinforcement learning for efficiently searching postures at each key-frame among the huge number of possible candidates. The mechanical structures of virtual characters are also hierarchically decomposed so as to suit the learning mechanism, and each hierarchy prepares templates of discretely sampled postures for narrowing down the searching space. Our method automatically generates complicated sequential movements so that the resulting motions optimize dynamic manipulability for enhancing naturalness of realistic human behaviors.
Keywords :
computer animation; end effectors; image motion analysis; intelligent robots; learning (artificial intelligence); realistic images; virtual reality; discretely sampled postures; dynamic manipulability; end-effectors; hierarchical reinforcement learning; motion generation; multiple key-frame; natural human animation; positional constraints; realistic human behavior; sampled posture; virtual character; virtual human; Animation; Character generation; Computational efficiency; Humans; Joints; Kinematics; Learning systems; Leg; Path planning; Skeleton;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2003. Proceedings
ISSN :
1530-1052
Print_ISBN :
0-7695-1946-6
Type :
conf
DOI :
10.1109/CGI.2003.1214481
Filename :
1214481
Link To Document :
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