DocumentCode :
1684723
Title :
Extraction of motion individuality in sports and its application to motion of characters with different figures
Author :
Kawasaki, Raita ; Kitamura, Yoshifumi ; Kishino, Fumio
Author_Institution :
Osaka Christian Coll., Japan
fYear :
2003
Firstpage :
306
Lastpage :
311
Abstract :
We propose a method to extract motion individuality from the form of a sport expert and to apply it to figures that have different segment lengths. For this purpose, a standard motion is established by removing the subjective motion from an actor who conducts a sport skillfully, and the surface features (angular velocity and torque of the joint) are extracted for each joint angle difference in each animation frame between the original motion of the sports expert and the standard motion. The surface features and relative timing in the deep structure are transmitted to the characters having different segment lengths by applying them to a standard motion of the characters, which is also made by removing subjective motion in advance.
Keywords :
computer animation; feature extraction; image motion analysis; sport; computer animation; figures; joint angle difference; motion capture; motion individuality extraction; motion retargeting; segment lengths; sport expert; sports engineering; subjective motion removal; surface features; timing; Angular velocity; Animation; Cities and towns; Computer graphics; Constraint optimization; Data mining; Educational institutions; Information science; Joints; Kinematics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2003. Proceedings
ISSN :
1530-1052
Print_ISBN :
0-7695-1946-6
Type :
conf
DOI :
10.1109/CGI.2003.1214487
Filename :
1214487
Link To Document :
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