• DocumentCode
    1685212
  • Title

    Cyclic Animation of Human Body Using PDE Surfaces and Maya

  • Author

    Athanasopoulos, Michael ; Castro, Gabriela González ; Ugail, Hassan

  • Author_Institution
    Sch. of Inf., Univ. of Bradford, Bradford, UK
  • fYear
    2009
  • Firstpage
    102
  • Lastpage
    107
  • Abstract
    In this work we propose a modelling technique for producing cyclic motions of human body. The surface of the human body has been created from a set of pre-configured curves that were used as the set of boundary conditions to solve a number of partial differential equations (PDE). These boundary curves are attached to a skeletal system that holds the animation for cyclic motions. An important function of the method described here is the use of mathematical expressions within Maya software for generating the cyclic motion leading to a very realistic movement. Thus, the user can interactively manipulate the position and movement of various body parts to achieve various cyclic motions. Finally the animation can be transferred to either the original mesh model from where the boundary curves associated with the PDE surface were extracted or to another mesh model with equivalent topology.
  • Keywords
    computational geometry; computer animation; curve fitting; mesh generation; partial differential equations; surface fitting; Maya software; PDE surface; boundary curve; human body cyclic animation; mesh model; partial differential equation; pre-configured curve; Animation; Biological system modeling; Humans; Informatics; Joining processes; Joints; Motion control; Skeleton; Tracking; Virtual environment; PDE surfaces; cyclic animation; motion retarget;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    CyberWorlds, 2009. CW '09. International Conference on
  • Conference_Location
    Bradford
  • Print_ISBN
    978-1-4244-4864-7
  • Electronic_ISBN
    978-0-7695-3791-7
  • Type

    conf

  • DOI
    10.1109/CW.2009.44
  • Filename
    5279678