DocumentCode
1685212
Title
Cyclic Animation of Human Body Using PDE Surfaces and Maya
Author
Athanasopoulos, Michael ; Castro, Gabriela González ; Ugail, Hassan
Author_Institution
Sch. of Inf., Univ. of Bradford, Bradford, UK
fYear
2009
Firstpage
102
Lastpage
107
Abstract
In this work we propose a modelling technique for producing cyclic motions of human body. The surface of the human body has been created from a set of pre-configured curves that were used as the set of boundary conditions to solve a number of partial differential equations (PDE). These boundary curves are attached to a skeletal system that holds the animation for cyclic motions. An important function of the method described here is the use of mathematical expressions within Maya software for generating the cyclic motion leading to a very realistic movement. Thus, the user can interactively manipulate the position and movement of various body parts to achieve various cyclic motions. Finally the animation can be transferred to either the original mesh model from where the boundary curves associated with the PDE surface were extracted or to another mesh model with equivalent topology.
Keywords
computational geometry; computer animation; curve fitting; mesh generation; partial differential equations; surface fitting; Maya software; PDE surface; boundary curve; human body cyclic animation; mesh model; partial differential equation; pre-configured curve; Animation; Biological system modeling; Humans; Informatics; Joining processes; Joints; Motion control; Skeleton; Tracking; Virtual environment; PDE surfaces; cyclic animation; motion retarget;
fLanguage
English
Publisher
ieee
Conference_Titel
CyberWorlds, 2009. CW '09. International Conference on
Conference_Location
Bradford
Print_ISBN
978-1-4244-4864-7
Electronic_ISBN
978-0-7695-3791-7
Type
conf
DOI
10.1109/CW.2009.44
Filename
5279678
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