Title :
Architectural walkthroughs using portal textures
Author :
Aliaga, Daniel G. ; Lastra, Anselmo A.
Author_Institution :
Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
Abstract :
This paper outlines a method to dynamically replace portals with textures in a cell-partitioned model. The rendering complexity is reduced to the geometry of the current cell thus increasing interactive performance. A portal is a generalization of windows and doors. It connects two adjacent cells (or rooms). Each portal of the current cell that is some distance away from the viewpoint is rendered as a texture. The portal texture (smoothly) returns to geometry when the viewpoint gets close to the portal. This way all portal sequences (not too close to the viewpoint) have a depth complexity of one. The size of each texture and distance at which the transition occurs is configurable for each portal.
Keywords :
architectural CAD; computational geometry; image texture; rendering (computer graphics); adjacent cells; architectural walkthroughs; cell-partitioned model; depth complexity; doors; interactive performance; portal textures; rendering complexity; windows; Buildings; Computer science; Displays; Geometry; Marine vehicles; Portals; Rendering (computer graphics); Runtime; Solid modeling; Visualization;
Conference_Titel :
Visualization '97., Proceedings
Conference_Location :
Phoenix, AZ, USA
Print_ISBN :
0-8186-8262-0
DOI :
10.1109/VISUAL.1997.663903