DocumentCode :
1689093
Title :
Smooth hierarchical surface triangulations
Author :
Gieng, Tran S. ; Hamann, Bernd ; Joy, Kenneth I. ; Schussman, Gregory L. ; Trotts, Issac J.
Author_Institution :
Center for Image Process. & Integrated Comput., California Univ., Davis, CA, USA
fYear :
1997
Firstpage :
379
Lastpage :
386
Abstract :
Presents a new method to produce a hierarchical set of triangle meshes that can be used to blend different levels of detail in a smooth fashion. The algorithm produces a sequence of meshes ℳ 0, ℳ 1, ℳ 2..., ℳ n, where each mesh ℳ i can be transformed to mesh ℳ i+1 through a set of triangle-collapse operations. For each triangle, a function is generated that approximates the underlying surface in the area of the triangle, and this function serves as a basis for assigning a weight to the triangle in the ordering operation, and for supplying the point to which the triangles are collapsed. This technique allows us to view a triangulated surface model at varying levels of detail while insuring that the simplified mesh approximates the original surface well.
Keywords :
approximation theory; data visualisation; mesh generation; sequences; data visualization; function generation; level-of-detail blending; level-of-detail representation; mesh sequence; mesh simplification; mesh transformation; ordering operation; shape approximation; smooth hierarchical surface triangulations; triangle meshes; triangle-collapse operations; triangulated surface model; underlying surface approximation; weight assignment; Area measurement; Chromium; Computer graphics; Computer science; Data visualization; Image generation; Image processing; Large-scale systems; Legged locomotion; Rendering (computer graphics); Shape;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization '97., Proceedings
Conference_Location :
Phoenix, AZ, USA
Print_ISBN :
0-8186-8262-0
Type :
conf
DOI :
10.1109/VISUAL.1997.663906
Filename :
663906
Link To Document :
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