DocumentCode
1692640
Title
Development of cyber theater and cyber theater scenario language
Author
Matsuda, Hiroshi ; Morita, Tomomi ; Shindo, Yoshiaki
Author_Institution
Nippon Inst. of Technol., Saitama, Japan
fYear
2003
Firstpage
330
Lastpage
331
Abstract
In Japan, most children haven´t read children´s stories (fairy tales or tales of old Japan) because high technology video games are more exciting than most picture books. But they must be effective to cultivate aesthetic sensitivity. We have heard from teachers of elementary schools that most themes of computer education in schools are the operation of painting tools or game software. To improve these problems and to aid the courses of computer-based education in elementary schools, we developed a new educational support tool named Cyber Theater. Cyber Theater provides the capability of easily making a 3D-CG animation of a children´s story using script language named CTSL (Cyber Theater Scenario Language). We hope schoolteachers will be able to use cyber tales as teaching materials in elementary schools. We also hope that older students (including junior high school students) are able to make their original CG-animation stories.
Keywords
computer animation; computer games; courseware; 3D animation; CTSL; Cyber Theater Scenario Language; Cyber Theater Tool; computer based education; game software; painting tool; picture book; video games; Animation; Books; Computer science education; Digital audio players; Educational institutions; Games; Laboratories; Libraries; Painting; Software tools;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2003. Proceedings. The 3rd IEEE International Conference on
Print_ISBN
0-7695-1967-9
Type
conf
DOI
10.1109/ICALT.2003.1215108
Filename
1215108
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