DocumentCode :
1695846
Title :
Efficient Collision and Self-Collision Detection for Humanoids Based on Sphere Trees Hierarchies
Author :
Steinbach, Klaus ; Kuffner, James ; Asfour, Tamim ; Dillmann, Ruediger
Author_Institution :
Robotics Inst., Carnegie Mellon Univ., Pittsburgh, PA
fYear :
2006
Firstpage :
560
Lastpage :
566
Abstract :
We present an algorithm for computing compact sphere tree hierarchies over general 3D polygonal meshes for the purpose of efficient collision detection and minimum distance computation. The sphere tree construction method we use optimizes the location of the sphere centers and radii at each level of the hierarchy to compactly contain the underlying geometry. We enhance the hierarchy construction so that it can be applied to both self-collision and obstacle collision detection for articulated robots. Finally, we introduce distance range bounds that are effective for minimizing the overall number of required distance computations. The result is a faster algorithm that performs particularly well on collections of multiple mesh objects
Keywords :
collision avoidance; humanoid robots; robot kinematics; trees (mathematics); 3D polygonal mesh; articulated robots; humanoid robots; minimum distance computation; obstacle collision detection; self-collision detection; sphere tree hierarchy; Computational efficiency; Computational geometry; Humanoid robots; Kinematics; Manipulators; Object detection; Object oriented modeling; Optimization methods; Safety; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Humanoid Robots, 2006 6th IEEE-RAS International Conference on
Conference_Location :
Genova
Print_ISBN :
1-4244-0200-X
Electronic_ISBN :
1-4244-0200-X
Type :
conf
DOI :
10.1109/ICHR.2006.321329
Filename :
4115659
Link To Document :
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