DocumentCode
1695846
Title
Efficient Collision and Self-Collision Detection for Humanoids Based on Sphere Trees Hierarchies
Author
Steinbach, Klaus ; Kuffner, James ; Asfour, Tamim ; Dillmann, Ruediger
Author_Institution
Robotics Inst., Carnegie Mellon Univ., Pittsburgh, PA
fYear
2006
Firstpage
560
Lastpage
566
Abstract
We present an algorithm for computing compact sphere tree hierarchies over general 3D polygonal meshes for the purpose of efficient collision detection and minimum distance computation. The sphere tree construction method we use optimizes the location of the sphere centers and radii at each level of the hierarchy to compactly contain the underlying geometry. We enhance the hierarchy construction so that it can be applied to both self-collision and obstacle collision detection for articulated robots. Finally, we introduce distance range bounds that are effective for minimizing the overall number of required distance computations. The result is a faster algorithm that performs particularly well on collections of multiple mesh objects
Keywords
collision avoidance; humanoid robots; robot kinematics; trees (mathematics); 3D polygonal mesh; articulated robots; humanoid robots; minimum distance computation; obstacle collision detection; self-collision detection; sphere tree hierarchy; Computational efficiency; Computational geometry; Humanoid robots; Kinematics; Manipulators; Object detection; Object oriented modeling; Optimization methods; Safety; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Humanoid Robots, 2006 6th IEEE-RAS International Conference on
Conference_Location
Genova
Print_ISBN
1-4244-0200-X
Electronic_ISBN
1-4244-0200-X
Type
conf
DOI
10.1109/ICHR.2006.321329
Filename
4115659
Link To Document