• DocumentCode
    1695846
  • Title

    Efficient Collision and Self-Collision Detection for Humanoids Based on Sphere Trees Hierarchies

  • Author

    Steinbach, Klaus ; Kuffner, James ; Asfour, Tamim ; Dillmann, Ruediger

  • Author_Institution
    Robotics Inst., Carnegie Mellon Univ., Pittsburgh, PA
  • fYear
    2006
  • Firstpage
    560
  • Lastpage
    566
  • Abstract
    We present an algorithm for computing compact sphere tree hierarchies over general 3D polygonal meshes for the purpose of efficient collision detection and minimum distance computation. The sphere tree construction method we use optimizes the location of the sphere centers and radii at each level of the hierarchy to compactly contain the underlying geometry. We enhance the hierarchy construction so that it can be applied to both self-collision and obstacle collision detection for articulated robots. Finally, we introduce distance range bounds that are effective for minimizing the overall number of required distance computations. The result is a faster algorithm that performs particularly well on collections of multiple mesh objects
  • Keywords
    collision avoidance; humanoid robots; robot kinematics; trees (mathematics); 3D polygonal mesh; articulated robots; humanoid robots; minimum distance computation; obstacle collision detection; self-collision detection; sphere tree hierarchy; Computational efficiency; Computational geometry; Humanoid robots; Kinematics; Manipulators; Object detection; Object oriented modeling; Optimization methods; Safety; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Humanoid Robots, 2006 6th IEEE-RAS International Conference on
  • Conference_Location
    Genova
  • Print_ISBN
    1-4244-0200-X
  • Electronic_ISBN
    1-4244-0200-X
  • Type

    conf

  • DOI
    10.1109/ICHR.2006.321329
  • Filename
    4115659