Title :
On the Objective Evaluation of Real-Time Networked Games
Author :
Kaiser, Arnaud ; Maggiorini, Dario ; Achir, Nadjib ; Boussetta, Khaled
Author_Institution :
L2TI, Univ. of Paris 13, Villetaneuse, France
Abstract :
With the recent evolution of network-based multiplayer games and the increasing popularity of online games demanding strict real-time interaction among players - like First Person Shooter (FPS) -, game providers face the problem to correlate network conditions with quality of gaming experience. This paper addresses the problem of the estimation gameplay quality during real-time games; in particular, we focus on FPS ones. Current literature usually considers end-to-end delay as the only important parameter and deducts system performance indexes from graphical ones. Player satisfaction, on the other hand, is usually evaluated in a subjective way: asking the player, or measuring how long he/she stays connected. In this paper we use a testbed with synthetic players (bots) to directly correlate network end-to-end delay and jitter with expected players´ satisfaction. Running extensive experiments we argue about effective in-game performances degradation of penalized players. Performances are measured in terms of score and number of actions kills, actually - performed per minute.
Keywords :
computer communications software; computer games; performance index; real-time systems; software performance evaluation; end to end delay; first person shooter; gameplay quality estimation; in-game performances degradation; network based multiplayer game; online game; performance index; player satisfaction; real time interaction; real time networked games objective evaluation; Bandwidth; Delay; Electronic mail; Games; Jitter; Network servers; Performance evaluation; Robot sensing systems; Telecommunication traffic; Testing;
Conference_Titel :
Global Telecommunications Conference, 2009. GLOBECOM 2009. IEEE
Conference_Location :
Honolulu, HI
Print_ISBN :
978-1-4244-4148-8
DOI :
10.1109/GLOCOM.2009.5426032