• DocumentCode
    1698608
  • Title

    Design of a Virtual Watershed Client for the WC-WAVE project

  • Author

    Carthen, Chase D. ; Rushton, Thomas J. ; Johnson, Christine M. ; Hesson, Aaron ; Nielson, Daniel ; Worrell, Bryan ; Anderson, John W. ; Lew, Roger ; Wood, Nicholas R. ; Ziegler, Matthew ; Delparte, Donna M. ; Johansen, W. Joel ; Dascalu, Sergiu M. ; Harri

  • Author_Institution
    Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
  • fYear
    2015
  • Firstpage
    90
  • Lastpage
    96
  • Abstract
    The Virtual Watershed Client, built using the Unity game engine, provides a tool that allows researchers, students, and others to observe and analyze geospatial datasets and theoretical model data acquired from the Virtual Watershed Platform. The Virtual Watershed Platform is used as a service to acquire data that is used by the Virtual Watershed Client to create terrain, satellite imagery, shapes, and model data. A detailed design and the current implementation of this Virtual Watershed Client will be discussed in this paper.
  • Keywords
    computer games; data acquisition; virtual reality; WC-WAVE project; data acquisition; geospatial datasets analyze; satellite imagery; unity game engine; virtual watershed client; virtual watershed platform; Data models; Decision support systems; Engines; Games; Geospatial analysis; Satellites; Shape; Geospatial; Model Data; Terrain; Virtual Watershed Client; Virtual Watershed Platform; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Collaboration Technologies and Systems (CTS), 2015 International Conference on
  • Conference_Location
    Atlanta, GA
  • Print_ISBN
    978-1-4673-7647-1
  • Type

    conf

  • DOI
    10.1109/CTS.2015.7210405
  • Filename
    7210405