DocumentCode
1698608
Title
Design of a Virtual Watershed Client for the WC-WAVE project
Author
Carthen, Chase D. ; Rushton, Thomas J. ; Johnson, Christine M. ; Hesson, Aaron ; Nielson, Daniel ; Worrell, Bryan ; Anderson, John W. ; Lew, Roger ; Wood, Nicholas R. ; Ziegler, Matthew ; Delparte, Donna M. ; Johansen, W. Joel ; Dascalu, Sergiu M. ; Harri
Author_Institution
Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
fYear
2015
Firstpage
90
Lastpage
96
Abstract
The Virtual Watershed Client, built using the Unity game engine, provides a tool that allows researchers, students, and others to observe and analyze geospatial datasets and theoretical model data acquired from the Virtual Watershed Platform. The Virtual Watershed Platform is used as a service to acquire data that is used by the Virtual Watershed Client to create terrain, satellite imagery, shapes, and model data. A detailed design and the current implementation of this Virtual Watershed Client will be discussed in this paper.
Keywords
computer games; data acquisition; virtual reality; WC-WAVE project; data acquisition; geospatial datasets analyze; satellite imagery; unity game engine; virtual watershed client; virtual watershed platform; Data models; Decision support systems; Engines; Games; Geospatial analysis; Satellites; Shape; Geospatial; Model Data; Terrain; Virtual Watershed Client; Virtual Watershed Platform; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Collaboration Technologies and Systems (CTS), 2015 International Conference on
Conference_Location
Atlanta, GA
Print_ISBN
978-1-4673-7647-1
Type
conf
DOI
10.1109/CTS.2015.7210405
Filename
7210405
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