• DocumentCode
    1698808
  • Title

    Collaborating on mobile app design through pair programming: A practice-oriented approach overview and expert review

  • Author

    Seyam, Mohammed ; McCrickard, Scott

  • Author_Institution
    Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
  • fYear
    2015
  • Firstpage
    124
  • Lastpage
    131
  • Abstract
    In many of today´s small companies and startups, developers may not give enough attention to the importance of UX/UI design for the product under development. Moreover, such small teams may lack the required organization skills that help them to collaborate and work together. As a result, such teams usually face problems with delivering the “right” product, as well as not being able to follow a sustainable development process. In a similar context, CS students in programming classes are facing almost the same problems of small teams in industry. To tackle these problems, various approaches for integrating agile development methods and UX design methods have been proposed to help developers carefully consider the UX requirements, and to be able to organize their work environment. In this paper, we explore how such integration can be a good fit for both CS students and software developers, especially for those who work on mobile development. We present our proposed set of integration guidelines, and then we focus on Pair Programming (PP) as an agile practice that promotes a collaborative work environment. The expert reviews conducted in this paper helped us exlore how PP can be introduced to CS students (and later, to developers in the market) to support collaborative work environments. Moreover, Using PP in class provides an adaptive and collaborative teaching approach that can be used in CS programming labs. We also discuss the pitfalls that can affect developers during PP sessions, and how to avoid such negative effects. We conclude by providing a set of recommended practices that can be applied to introduce PP for developers in both academic and industrial contexts.
  • Keywords
    computer science education; groupware; mobile computing; programming; software prototyping; sustainable development; teaching; user interfaces; CS students; UX requirements; UX-UI design; adaptive teaching approach; agile development methods; collaborative teaching approach; collaborative work environment; mobile app design; mobile development; pair programming; product development; programming classes; sustainable development process; Collaboration; Collaborative work; Decision support systems; Education; Organizations; Programming profession; Frameworks for collaboration; UX design; agile methods; collaboration in education; collaborative software development; pair programming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Collaboration Technologies and Systems (CTS), 2015 International Conference on
  • Conference_Location
    Atlanta, GA
  • Print_ISBN
    978-1-4673-7647-1
  • Type

    conf

  • DOI
    10.1109/CTS.2015.7210412
  • Filename
    7210412