DocumentCode :
170386
Title :
Distributed learning for utility maximization over CSMA-based wireless multihop networks
Author :
Hyeryung Jang ; Se-Young Yun ; Jinwoo Shin ; Yung Yi
Author_Institution :
Dept. of Electr. Eng., KAIST, Daejeon, South Korea
fYear :
2014
fDate :
April 27 2014-May 2 2014
Firstpage :
280
Lastpage :
288
Abstract :
Game-theoretic modeling and equilibrium analysis have provided valuable insights into the design of robust local control rules for the individual agents in multi-agent systems, e.g., Internet congestion control, road transportation networks, etc. In this paper, we introduce a non-cooperative MAC (Medium Access Control) game for wireless networks and propose new fully-distributed CSMA (Carrier Sense Multiple Access) learning algorithms that are probably optimal in the sense that their long-term throughputs converge to the optimal solution of a utility maximization problem over the maximum throughput region. The most significant part of our approach lies in introducing a novel cost function in agents´ utilities so that the proposed game admits an ordinal potential function with (asymptotically) no price-of-anarchy. The game formulation naturally leads to known game-based learning rules to find a Nash equilibrium, but they are computationally inefficient and often require global information. Towards our goal of fully-distributed operation, we propose new fully-distributed learning algorithms by utilizing a unique property of CSMA that enables each link to estimate its temporary link throughput without message passing for the applied CSMA parameters. The proposed algorithms can be thought as `stochastic approximations´ to the standard learning rules, which is a new feature in our work, not prevalent in other traditional game-theoretic approaches. We show that they converge to a Nash equilibrium, which is a utility-optimal point, numerically evaluate their performance to support our theoretical findings and further examine various features such as convergence speed and its tradeoff with efficiency.
Keywords :
carrier sense multiple access; game theory; learning (artificial intelligence); multi-agent systems; wireless LAN; CSMA learning algorithms; CSMA parameters; Nash equilibrium; carrier sense multiple access learning algorithms; cost function; equilibrium analysis; fully-distributed learning algorithms; game formulation; game-based learning rules; game-theoretic modeling; individual agents; multiagent systems; noncooperative MAC game; noncooperative medium access control game; ordinal potential function; robust local control rules; stochastic approximations; temporary link throughput; utility maximization problem; utility-optimal point; wireless multihop networks; Games; Heuristic algorithms; Interference; Message passing; Multiaccess communication; Schedules; Throughput;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
INFOCOM, 2014 Proceedings IEEE
Conference_Location :
Toronto, ON
Type :
conf
DOI :
10.1109/INFOCOM.2014.6847949
Filename :
6847949
Link To Document :
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