DocumentCode
1705045
Title
Dynamic noise texture generation on FPGAs
Author
Li, Xiaoying ; Wu, Enhua
Author_Institution
Fac. of Sci. & Technol., Univ. of Macau, Macao, China
Volume
2
fYear
2005
Lastpage
1317
Abstract
FPGA technology provides a fast prototyping way to implement various algorithms on its reconfigurable hardware platform. It can flexibly handle different applications. In this paper, procedural texture mapping based on the Perlin noise function is implemented on a Xilinx FPGA prototyping board. Hardware design can deal with this intensive per-pixel computation much better. Realistically and interestingly natural-appearing material effects like wood, marble and fire can be generated and dynamically varying. A new Perlin noise function is adopted which is targeted to circuit structure with low cost of hardware resources. Arithmetic units such as addition and multiplication modules are highly reused in the circuit design.
Keywords
digital arithmetic; field programmable gate arrays; image texture; natural scenes; reconfigurable architectures; rendering (computer graphics); Perlin noise function; Xilinx FPGA prototyping board; addition modules; arithmetic unit reuse; arithmetic units; dynamic noise texture generation; fast prototyping; fire; marble; multiplication modules; natural-appearing material effects; per-pixel computation; procedural texture mapping; reconfigurable hardware platform; wood; Arithmetic; Circuit noise; Circuit synthesis; Field programmable gate arrays; Fires; Hardware; Interpolation; Noise generators; Prototypes; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, Circuits and Systems, 2005. Proceedings. 2005 International Conference on
Print_ISBN
0-7803-9015-6
Type
conf
DOI
10.1109/ICCCAS.2005.1495348
Filename
1495348
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