• DocumentCode
    1705341
  • Title

    Keynote presentation: Taking the “virtual” out of virtual reality

  • Author

    Sequin, C.H.

  • Author_Institution
    Univ. of California, Berkeley, CA, USA
  • fYear
    2012
  • Abstract
    Summary form only given. Today´s graphics programs cannot only produce stunning photo-realistic images or convincingly real scene displays for interactive exploration, they can also produce physical output - thanks to the emergence of several different layered manufacturing technologies. For many design activities creating tangible models through some rapid-prototyping prcess is a new and crucial feedback loop for debugging the functionality or customer-appeal of a new product. Dr. Séquin has two decades of experience with creating mathematical visualization models and designs ranging from university buildings to abstract geometrical sculptures. Turning these virtual creations into physical realities, however, raises a whole new set of issues that are often overlooked in the initial virtual design phase.
  • Keywords
    data visualisation; program debugging; software prototyping; virtual reality; abstract geometrical sculptures; graphics programs; interactive exploration; mathematical visualization models; rapid-prototyping prcess; stunning photo-realistic images; tangible models; university buildings; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
  • Conference_Location
    Costa Mesa, CA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-1247-9
  • Type

    conf

  • DOI
    10.1109/VR.2012.6180863
  • Filename
    6180863