DocumentCode
1705612
Title
Puzzle assembly training: Real world vs. virtual environment
Author
Oren, Mike ; Carlson, Patrick ; Gilbert, Stephen ; Vance, Judy M.
Author_Institution
Human Comput. Interaction Program, Iowa State Univ., Ames, IA, USA
fYear
2012
Firstpage
27
Lastpage
30
Abstract
While training participants to assemble a 3D wooden burr puzzle, we compared results of training in a stereoscopic, head tracked virtual assembly environment utilizing haptic devices and data gloves with real world training. While virtual training took participants about three times longer, the group that used the virtual environment was able to assemble the physical test puzzle about three times faster than the group trained with the physical puzzle. We present several possible cognitive explanations for these results and our plans for future exploration of the factors that improve the effectiveness of virtual process training over real world experience.
Keywords
virtual reality; 3D wooden burr puzzle; data gloves; haptic devices; physical test puzzle; puzzle assembly training; virtual assembly; virtual environment; virtual process training; virtual training; Assembly; Haptic interfaces; Testing; Training; Virtual environments; Virtual groups; Assembly; cognition; haptics; training; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location
Costa Mesa, CA
ISSN
1087-8270
Print_ISBN
978-1-4673-1247-9
Type
conf
DOI
10.1109/VR.2012.6180873
Filename
6180873
Link To Document