• DocumentCode
    1705612
  • Title

    Puzzle assembly training: Real world vs. virtual environment

  • Author

    Oren, Mike ; Carlson, Patrick ; Gilbert, Stephen ; Vance, Judy M.

  • Author_Institution
    Human Comput. Interaction Program, Iowa State Univ., Ames, IA, USA
  • fYear
    2012
  • Firstpage
    27
  • Lastpage
    30
  • Abstract
    While training participants to assemble a 3D wooden burr puzzle, we compared results of training in a stereoscopic, head tracked virtual assembly environment utilizing haptic devices and data gloves with real world training. While virtual training took participants about three times longer, the group that used the virtual environment was able to assemble the physical test puzzle about three times faster than the group trained with the physical puzzle. We present several possible cognitive explanations for these results and our plans for future exploration of the factors that improve the effectiveness of virtual process training over real world experience.
  • Keywords
    virtual reality; 3D wooden burr puzzle; data gloves; haptic devices; physical test puzzle; puzzle assembly training; virtual assembly; virtual environment; virtual process training; virtual training; Assembly; Haptic interfaces; Testing; Training; Virtual environments; Virtual groups; Assembly; cognition; haptics; training; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
  • Conference_Location
    Costa Mesa, CA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-1247-9
  • Type

    conf

  • DOI
    10.1109/VR.2012.6180873
  • Filename
    6180873