• DocumentCode
    1705622
  • Title

    Can physical motions prevent disorientation in naturalistic VR?

  • Author

    Sigurdarson, Salvar ; Milne, Andrew P. ; Feuereissen, Daniel ; Riecke, Bernhard E.

  • fYear
    2012
  • Firstpage
    31
  • Lastpage
    34
  • Abstract
    Most virtual reality simulators have a serious flaw: Users tend to get easily lost and disoriented as they navigate. According to the prevailing opinion, this is because of the lack of actual physical motion to match the visually simulated motion: E.g., using HMD-based VR, Klatzky et al. [1] showed that participants failed to update visually simulated rotations unless they were accompanied by physical rotation of the observer, even if passive. If we use more naturalistic environments (but no salient landmarks) instead of just optic flow, would physical motion cues still be needed to prevent disorientation? To address this question, we used a paradigm inspired by Klatzky et al.: After visually displayed passive movements along curved streets in a city environment, participants were asked to point back to where they started. In half of the trials the visually displayed turns were accompanied by a matching physical rotation. Results showed that adding physical motion cues did not improve pointing performance. This suggests that physical motions might be less important to prevent disorientation if visuals are naturalistic enough. Furthermore, unexpectedly two participants consistently failed to update the visually simulated heading changes, even when they were accompanied by physical rotations. This suggests that physical motion cues do not necessarily improve spatial orientation ability in VR (by inducing obligatory spatial updating). These findings have noteworthy implications for the design of effective motion simulators.
  • Keywords
    helmet mounted displays; human computer interaction; image sequences; virtual reality; HMD-based VR; disorientation prevention; naturalistic VR; optic flow; physical motion cues; physical motions; physical rotation matching; virtual reality simulators; visually displayed passive movements; visually simulated motion; visually simulated rotations; Cognition; Navigation; Psychology; Turning; Virtual environments; Visualization; spatial updating; virtual reality; visual cognition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
  • Conference_Location
    Costa Mesa, CA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-1247-9
  • Type

    conf

  • DOI
    10.1109/VR.2012.6180874
  • Filename
    6180874