DocumentCode
1705647
Title
Self-motion illusions (vection) in VR — Are they good for anything?
Author
Riecke, Bernhard E. ; Feuereissen, Daniel ; Rieser, John J. ; McNamara, Timothy P.
fYear
2012
Firstpage
35
Lastpage
38
Abstract
When we locomote through real or virtual environments, self-to-object relationships constantly change. Nevertheless, in real environments we effortlessly maintain an ongoing awareness of roughly where we are with respect to our immediate surrounds, even in the absence of any direct perceptual support (e.g., in darkness or with eyes closed). In virtual environments, however, we tend to get lost far more easily. Why is that? Research suggests that physical motion cues are critical in facilitating this “automatic spatial updating” of the self-to-surround relationships during perspective changes. However, allowing for full physical motion in VR is costly and often unfeasible. Here, we demonstrated for the first time that the mere illusion of self-motion (“circular vection”) can provide a similar benefit as actual self-motion: While blindfolded, participants were asked to imagine facing new perspectives in a well-learned room, and point to previously-learned objects. As expected, this task was difficult when participants could not physically rotate to the instructed perspective. Performance was significantly improved, however, when they perceived illusory self-rotation to the novel perspective (even though they did not physically move). This circular vection was induced by a combination of rotating sound fields (“auditory vection”) and biomechanical vection from stepping along a carrousel-like rotating floor platter. In summary, illusory self-motion was shown to indeed facilitate perspective switches and thus spatial orientation. These findings have important implications for both our understanding of human spatial cognition and the design of more effective yet affordable VR simulators. In fact, it might ultimately enable us to relax the need for physical motion in VR by intelligently utilizing self-motion illusions.
Keywords
virtual reality; VR; automatic spatial updating; biomechanical vection; carrousel-like rotating floor platter; direct perceptual support; physical motion cues; previously-learned objects; self-motion illusions; self-to-object relationships; self-to-surround relationships; virtual environments; well-learned room; Biomechanics; Educational institutions; Headphones; Interference; Psychology; Solid modeling; Visualization; Self-Motion Illusion; Spatial Updating; VR; Vection;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location
Costa Mesa, CA
ISSN
1087-8270
Print_ISBN
978-1-4673-1247-9
Type
conf
DOI
10.1109/VR.2012.6180875
Filename
6180875
Link To Document