DocumentCode :
1706054
Title :
Using virtual reality technology in linguistic research
Author :
Pfeiffer, Thies
Author_Institution :
A.I. Group, Faculty of Technology, Bielefeld University
fYear :
2012
Firstpage :
83
Lastpage :
84
Abstract :
In this paper, we argue that empirical research on genuine linguistic topics, such as on the production of multimodal utterances in the speaker and the interpretation of the multimodal signals in the interlocutor, can greatly benefit from the use of virtual reality technologies. Established methodologies for research on multimodal interactions, like the presentation of pre-recorded 2D videos of interaction partners as stimuli and the recording of interaction partners using multiple 2D video cameras have crucial shortcomings regarding ecological validity and the precision of measurements that can be achieved. In addition, these methodologies enforce restrictions on the researcher. The stimuli, for example, are not very interactive and thus not as close to natural interactions as ultimately desired. Also, the analysis of 2D video recordings requires intensive manual annotations, often frame-by-frame, which negatively affects the feasible number of interactions which can be included in a study. The technologies bundled under the term virtual reality offer exciting possibilities for the linguistic researcher: gestures can be tracked without being restricted to fixed perspectives, annotation can be done on large corpora (semi-)automatically and virtual characters can be used to produce specific linguistic stimuli in a repetitive but interactive fashion. Moreover, immersive 3D visualizations can be used to recreate a simulation of the recorded interactions by fusing the raw data with theoretic models to support an iterative data-driven development of linguistic theories. This paper discusses the potential of virtual reality technologies for linguistic research and provides examples for the application of the methodology.
Keywords :
natural language processing; virtual reality; 2D video cameras; ecological validity; immersive 3D visualizations; intensive manual annotations; interaction partners; interactive fashion; linguistic research; linguistic researcher; linguistic stimuli; linguistic topics; measurement precision; multimodal interactions; multimodal signals; multimodal utterances; natural interactions; virtual characters; virtual reality technology; Data models; Humans; Manuals; Pragmatics; Solid modeling; Videos; Virtual reality; Augmented and Virtual Realities; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems — Artificial; H.5.2 [Information Interfaces and Presentation]: User Interfaces — Natural Language; I.3.6 [Computer Graphics]: Methodology and Techniques — Interaction Techniques;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location :
Costa Mesa, CA
ISSN :
1087-8270
Print_ISBN :
978-1-4673-1247-9
Type :
conf
DOI :
10.1109/VR.2012.6180893
Filename :
6180893
Link To Document :
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