DocumentCode
1706153
Title
Exercise-based interaction techniques for a virtual reality car racing game
Author
Guo, Rongkai ; Quarles, John
Author_Institution
Univ. of Texas at San Antonio, San Antonio, TX, USA
fYear
2012
Firstpage
93
Lastpage
94
Abstract
Using Microsoft Kinect as a whole body motion tracking system and 3D user interface, we developed two exercise-based 3D interaction techniques for a car racing game - a genre of game traditionally unrelated to physical exercise. Interaction (i.e., control of car acceleration) is enabled through the use of two real exercises 1) a half crouching exercise, and 2) a crouching and rising exercise. In two within subjects user studies, with 27 participants in half crouching and another 30 participants in crouching and rising respectively, we compared exercises in-game to the same exercises without the game, focusing on the physiological and motivational impact of mapping exercises as interfaces to games.
Keywords
computer games; user interfaces; virtual reality; 3D user interface; Microsoft Kinect; crouching and rising exercise; exercise-based 3D interaction; exercise-based interaction; half crouching exercise; physical exercise; virtual reality car racing game; whole body motion tracking system; Atmospheric measurements; Games; Heart rate; Particle measurements; Three dimensional displays; User interfaces; Virtual reality; 3D user interfaces; Virtual Reality; exercise; exergames; motivation; physiological measures; user studies;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location
Costa Mesa, CA
ISSN
1087-8270
Print_ISBN
978-1-4673-1247-9
Type
conf
DOI
10.1109/VR.2012.6180898
Filename
6180898
Link To Document