• DocumentCode
    1706153
  • Title

    Exercise-based interaction techniques for a virtual reality car racing game

  • Author

    Guo, Rongkai ; Quarles, John

  • Author_Institution
    Univ. of Texas at San Antonio, San Antonio, TX, USA
  • fYear
    2012
  • Firstpage
    93
  • Lastpage
    94
  • Abstract
    Using Microsoft Kinect as a whole body motion tracking system and 3D user interface, we developed two exercise-based 3D interaction techniques for a car racing game - a genre of game traditionally unrelated to physical exercise. Interaction (i.e., control of car acceleration) is enabled through the use of two real exercises 1) a half crouching exercise, and 2) a crouching and rising exercise. In two within subjects user studies, with 27 participants in half crouching and another 30 participants in crouching and rising respectively, we compared exercises in-game to the same exercises without the game, focusing on the physiological and motivational impact of mapping exercises as interfaces to games.
  • Keywords
    computer games; user interfaces; virtual reality; 3D user interface; Microsoft Kinect; crouching and rising exercise; exercise-based 3D interaction; exercise-based interaction; half crouching exercise; physical exercise; virtual reality car racing game; whole body motion tracking system; Atmospheric measurements; Games; Heart rate; Particle measurements; Three dimensional displays; User interfaces; Virtual reality; 3D user interfaces; Virtual Reality; exercise; exergames; motivation; physiological measures; user studies;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
  • Conference_Location
    Costa Mesa, CA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-1247-9
  • Type

    conf

  • DOI
    10.1109/VR.2012.6180898
  • Filename
    6180898