• DocumentCode
    1706557
  • Title

    Performance measurements for the Microsoft Kinect skeleton

  • Author

    Livingston, Mark A. ; Sebastian, Jay ; Ai, Zhuming ; Decker, Jonathan W.

  • fYear
    2012
  • Firstpage
    119
  • Lastpage
    120
  • Abstract
    The Microsoft Kinect for Xbox 360 (“Kinect”) provides a convenient and inexpensive depth sensor and, with the Microsoft software development kit, a skeleton tracker (Figure 2). These have great potential to be useful as virtual environment (VE) control interfaces for avatars or for viewpoint control. In order to determine its suitability for our applications, we devised and conducted tests to measure standard performance specifications for tracking systems. We evaluated the noise, accuracy, resolution, and latency of the skeleton tracking software. We also measured the range in which the person being tracked must be in order to achieve these values.
  • Keywords
    avatars; virtual reality; Microsoft Kinect skeleton; Microsoft software development kit; Xbox 360; avatars; depth sensor; performance measurement; skeleton tracker; tracking systems; viewpoint control; virtual environment control interfaces; Accuracy; Joints; Mice; Noise; Software; Wrist; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual reality H.5.2 [Information Interfaces and Presentation]: User Interfaces — Input devices and strategies;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
  • Conference_Location
    Costa Mesa, CA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-1247-9
  • Type

    conf

  • DOI
    10.1109/VR.2012.6180911
  • Filename
    6180911