DocumentCode
1706731
Title
Head-turning approach to eye-tracking in immersive virtual environments
Author
Sherstyuk, Andrei ; Dey, Arindam ; Sandor, Christian
Author_Institution
Univ. of Hawaii, Honolulu, HI, USA
fYear
2012
Firstpage
137
Lastpage
138
Abstract
Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environment, especially when Head Mounted Displays (HMD) are used for visualization and users are allowed to move freely in the environment. In this work, we provide experimental evidence that gaze direction can be safely approximated by user head rotation, in HMD-based Virtual Reality (VR) applications, where users actively interact with the environment. We discuss the application range of our approach and consider possible extensions.
Keywords
data visualisation; eye; helmet mounted displays; virtual reality; HMD-based virtual reality applications; eye-tracking; head mounted displays; head-turning approach; immersive virtual environments; user head rotation; visualization; Educational institutions; Hardware; Head; Humans; Magnetic heads; Tracking; Virtual reality; I.3.6 [Computer Graphics]: Methodology and Techniques — Interaction techniques; I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism — Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location
Costa Mesa, CA
ISSN
1087-8270
Print_ISBN
978-1-4673-1247-9
Type
conf
DOI
10.1109/VR.2012.6180919
Filename
6180919
Link To Document