Title :
Acoustically enriched virtual worlds with minimum effort
Author :
Fröhlich, Julia ; Wachsmuth, Ipke
Author_Institution :
AI & VR Lab., Bielefeld Univ., Bielefeld, Germany
Abstract :
To improve user experiences and immersion within virtual environments auditory experience has long been claimed to be of notable importance [1]. This paper introduces a framework, in which objects, enriched with information about their sound properties, are being processed to generate virtual sound sources. This is done with an automatic processing of the 3D-scene and therefore minimizes the effort needed to develop a multimodal virtual world. In order to create a comprehensive auditory experience different types of sound sources have to be distinguished. We propose a differentiation into three classes: locally bound static sounds, dynamically created event based sounds, and ambient sounds to create spatial atmosphere.
Keywords :
acoustic signal processing; virtual reality; 3D-scene; multimodal virtual world; sound properties; spatial atmosphere; virtual environments auditory experience; virtual reality; virtual sound sources; Acoustics; Atmosphere; Rendering (computer graphics); Semantics; Virtual environments; H.5.2 [Information Interfaces and Presentation]: User Interfaces — Auditory (non-speech) feedback; H.5.5 [Information Interfaces and Presentation]: Sound and Music Computing — Methodologies and techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual Reality;
Conference_Titel :
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location :
Costa Mesa, CA
Print_ISBN :
978-1-4673-1247-9
DOI :
10.1109/VR.2012.6180924