Title :
New input modalities for modern game design and virtual embodiment
Author :
Scherer, Reinhold ; Pröll, Markus ; Allison, Brendan ; Müller-Putz, Gernot R.
Author_Institution :
Lab. of Brain-Comput. Interfaces, Graz Univ. of Technol., Graz, Austria
Abstract :
Brain-computer interface (BCI) systems are not often used as input devices for modern games, due largely to their low bandwidth. However, BCIs can become a useful input modality when adapting the dynamics of the brain-game interaction, as well as combining them with devices based on other physiological signal to make BCIs more powerful and flexible. We introduce the Graz BCI Game Controller (GBGC) and describe how techniques such as context dependence, dwell timers and other intelligent software tools were implemented in a new system to control the Massive Multiplayer Online Role Playing Game World of Warcraft (WoW).
Keywords :
brain-computer interfaces; computer games; Graz BCI Game Controller; World of Warcraft; brain-computer interface systems; brain-game interaction; input devices; input modalities; massive multiplayer online role playing game; modern game design; physiological signal; virtual embodiment; Animation; Brain computer interfaces; Context; Games; Headphones; Human computer interaction; Keyboards; Brain-Computer Interface (BCI); Game Design; Human-Computer Interaction (HCI); Input Device; Massive Multiplayer Online Role Playing Game (MMORPG); Virtual Embodiment; Virtual Reality; World of Warcraft (WoW);
Conference_Titel :
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location :
Costa Mesa, CA
Print_ISBN :
978-1-4673-1247-9
DOI :
10.1109/VR.2012.6180932