DocumentCode :
1707267
Title :
Interactive game-based rehabilitation using the Microsoft Kinect
Author :
Lange, Belinda ; Koenig, Sebastian ; McConnell, Eric ; Chang, Chien-Yen ; Juang, Rick ; Suma, Evan ; Bolas, Mark ; Rizzo, Albert
Author_Institution :
Inst. for Creative Technol., Univ. of Southern California, Playa Vista, CA, USA
fYear :
2012
Firstpage :
171
Lastpage :
172
Abstract :
Using video games in rehabilitation settings has the potential to provide patients with fun and motivating exercise tools. Within the Medical VR and MxR groups at the USC Institute for Creative Technologies, we have been leveraging the technology of the Microsoft Kinect 3D depth-sensing camera. Our Kinect-based rehabilitation game “JewelMine” consists of a set of static balance training exercises which encourage the players to reach out of their base of support. We plan to demonstrate a sophisticated post-session analysis tool and several content themes which can be changed dynamically during a therapy session.
Keywords :
biomechanics; cameras; computer games; patient rehabilitation; user interfaces; virtual reality; JewelMine; Kinect-based rehabilitation game; Microsoft Kinect 3D depth-sensing camera; MxR groups; USC Institute for Creative Technologies; interactive game-based rehabilitation; medical VR; motivating exercise tools; sophisticated post-session analysis tool; therapy session; video games; Educational institutions; Games; Medical treatment; Prototypes; Stress; Training; Virtual reality; Virtual reality; balance training; full-body tracking; physical therapy; rehabilitation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location :
Costa Mesa, CA
ISSN :
1087-8270
Print_ISBN :
978-1-4673-1247-9
Type :
conf
DOI :
10.1109/VR.2012.6180935
Filename :
6180935
Link To Document :
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