• DocumentCode
    1707583
  • Title

    Title of tutorial: Designing immersive VR systems: From bits to bolts

  • Author

    Soares, Luciano Pereira ; Jorge, J.A. ; Dias, J.M.S. ; Raposo, Alberto ; de Araujo, B.R. ; Valbom, L. ; Gaspar, Francisco

  • fYear
    2012
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Immersive 3D Virtual Environments (VE) have become affordable for many research centers. However, a complete solution needs several integration steps to be fully operational. Some of these steps are difficult to accomplish and require an uncommon combination of different skills. This tutorial presents the most recent techniques developed to address this problem, from displays to software tools. The hardware in a typical VR installations combines projectors, screens, speakers, computers, tracking and I/O devices. The tutorial will discuss hardware options, explaining their advantages and disadvantages. We will cover design decisions from basic software and hardware design, through user tracking, multimodal human-computer interfaces and acoustic rendering, to how to administrate the whole solution. Additionally, we will provide an introduction to existing tracking technologies, explaining how the most common devices work, while focusing on infrared optical tracking. Finally, we briefly cover integration software and middleware developed for most VE settings.
  • Keywords
    virtual reality; VR installations; acoustic rendering; design decisions; immersive VR systems; infrared optical tracking; multimodal human computer interfaces; tracking technologies; user tracking; virtual environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
  • Conference_Location
    Costa Mesa, CA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-1247-9
  • Type

    conf

  • DOI
    10.1109/VR.2012.6180947
  • Filename
    6180947