DocumentCode :
1708207
Title :
Low-complexity occlusion handling for motion-compensated frame rate up-conversion
Author :
Hong, Wei
Author_Institution :
DSP Solutions R&D Center, Texas Instrum., Dallas, TX
fYear :
2009
Firstpage :
1
Lastpage :
2
Abstract :
This paper presents a novel low-complexity pixel-based occlusion handling algorithm. A smooth dense motion field associated with the interpolated frame is derived from the result of block-based motion estimation. The occlusion type of each pixel is determined by the corresponding divergence value of the motion field. Experimental results show that the proposed method reliably yields high quality interpolated frames, especially at occlusion regions, with an extremely low computational complexity.
Keywords :
computational complexity; computer graphics; interpolation; motion compensation; motion estimation; block-based motion estimation; computational complexity; high quality interpolated frame; motion-compensated frame rate up-conversion; pixel-based occlusion handling algorithm; smooth dense motion field; Bidirectional control; Computational complexity; Digital signal processing; Encoding; Filters; Instruments; Motion compensation; Motion estimation; Research and development; USA Councils;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics, 2009. ICCE '09. Digest of Technical Papers International Conference on
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4244-4701-5
Electronic_ISBN :
978-1-4244-2559-4
Type :
conf
DOI :
10.1109/ICCE.2009.5012164
Filename :
5012164
Link To Document :
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