DocumentCode :
1708884
Title :
Influence of online games traffic multiplexing and router buffer on subjective quality
Author :
Saldana, Jose ; Fernández-Navajas, Julián ; Ruiz-Mas, José ; Navarro, Eduardo Viruete ; Casadesus, Luis
Author_Institution :
Dept. IEC, CPS Univ., Zaragoza, Spain
fYear :
2012
Firstpage :
462
Lastpage :
466
Abstract :
This work presents a simulation study of the influence of a multiplexing method on the parameters that define the subjective quality for online games, mainly delay, jitter and packet loss. The results for an available subjective quality estimator from the literature are also shown. Two buffer implementations, each one with two buffer sizes, are tested in order to study the mutual influences of the router buffer and multiplexing on subjective quality. The results show that small buffers are more adequate to maintain delay and jitter in acceptable levels, but they increase packet loss. Multiplexing shows a clear advantage when using a buffer which size is measured in packets. A buffer with a limit in packets per second is also tested.
Keywords :
buffer storage; computer games; delays; jitter; multiplexing; quality of service; telecommunication network routing; delay; jitter; online games traffic multiplexing; packet loss; router buffer; subjective quality estimator; Bandwidth; Conferences; Delay; Games; Internet; Jitter; Multiplexing; FPS; MOS; QoS; buffer size; multiplexing; online gaming; subjective quality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Communications and Networking Conference (CCNC), 2012 IEEE
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4577-2070-3
Type :
conf
DOI :
10.1109/CCNC.2012.6181001
Filename :
6181001
Link To Document :
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