• DocumentCode
    1708884
  • Title

    Influence of online games traffic multiplexing and router buffer on subjective quality

  • Author

    Saldana, Jose ; Fernández-Navajas, Julián ; Ruiz-Mas, José ; Navarro, Eduardo Viruete ; Casadesus, Luis

  • Author_Institution
    Dept. IEC, CPS Univ., Zaragoza, Spain
  • fYear
    2012
  • Firstpage
    462
  • Lastpage
    466
  • Abstract
    This work presents a simulation study of the influence of a multiplexing method on the parameters that define the subjective quality for online games, mainly delay, jitter and packet loss. The results for an available subjective quality estimator from the literature are also shown. Two buffer implementations, each one with two buffer sizes, are tested in order to study the mutual influences of the router buffer and multiplexing on subjective quality. The results show that small buffers are more adequate to maintain delay and jitter in acceptable levels, but they increase packet loss. Multiplexing shows a clear advantage when using a buffer which size is measured in packets. A buffer with a limit in packets per second is also tested.
  • Keywords
    buffer storage; computer games; delays; jitter; multiplexing; quality of service; telecommunication network routing; delay; jitter; online games traffic multiplexing; packet loss; router buffer; subjective quality estimator; Bandwidth; Conferences; Delay; Games; Internet; Jitter; Multiplexing; FPS; MOS; QoS; buffer size; multiplexing; online gaming; subjective quality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference (CCNC), 2012 IEEE
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4577-2070-3
  • Type

    conf

  • DOI
    10.1109/CCNC.2012.6181001
  • Filename
    6181001