DocumentCode
1708884
Title
Influence of online games traffic multiplexing and router buffer on subjective quality
Author
Saldana, Jose ; Fernández-Navajas, Julián ; Ruiz-Mas, José ; Navarro, Eduardo Viruete ; Casadesus, Luis
Author_Institution
Dept. IEC, CPS Univ., Zaragoza, Spain
fYear
2012
Firstpage
462
Lastpage
466
Abstract
This work presents a simulation study of the influence of a multiplexing method on the parameters that define the subjective quality for online games, mainly delay, jitter and packet loss. The results for an available subjective quality estimator from the literature are also shown. Two buffer implementations, each one with two buffer sizes, are tested in order to study the mutual influences of the router buffer and multiplexing on subjective quality. The results show that small buffers are more adequate to maintain delay and jitter in acceptable levels, but they increase packet loss. Multiplexing shows a clear advantage when using a buffer which size is measured in packets. A buffer with a limit in packets per second is also tested.
Keywords
buffer storage; computer games; delays; jitter; multiplexing; quality of service; telecommunication network routing; delay; jitter; online games traffic multiplexing; packet loss; router buffer; subjective quality estimator; Bandwidth; Conferences; Delay; Games; Internet; Jitter; Multiplexing; FPS; MOS; QoS; buffer size; multiplexing; online gaming; subjective quality;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference (CCNC), 2012 IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4577-2070-3
Type
conf
DOI
10.1109/CCNC.2012.6181001
Filename
6181001
Link To Document