DocumentCode :
1711739
Title :
Inpainting-based multi-view synthesis algorithms and its GPU accelerated implementation
Author :
Pin-Chen Kuo ; Jhih-Ming Lin ; Bin-Da Liu ; Jar-Ferr Yang
Author_Institution :
Dept. of Electr. Eng., Nat. Cheng Kung Univ., Tainan, Taiwan
fYear :
2013
Firstpage :
1
Lastpage :
4
Abstract :
Holes and cracks filling is the most important issue in depth-image-based rendering algorithms. This paper proposed an inpainting-based depth-image-based rendering algorithm for virtual view synthesis. Firstly, a texture-based interpolation method is applied for cracks filling. Then, the inpainting-based algorithm is used for holes filling. Finally, the graphic processing unit is employed to realize the proposed method. Simulation results show that the proposed algorithm has 51 times speeded up for synthesis virtual view with better quality.
Keywords :
graphics processing units; interpolation; rendering (computer graphics); three-dimensional displays; GPU accelerated implementation; cracks filling; graphic processing unit; holes filling; inpainting-based depth-image-based rendering algorithm; inpainting-based multiview synthesis algorithms; texture-based interpolation method; virtual view synthesis; Interpolation; Rendering (computer graphics); TV; Depth-image-based rendering (DIBR); GPU; Inpainting; View Synthesis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information, Communications and Signal Processing (ICICS) 2013 9th International Conference on
Conference_Location :
Tainan
Print_ISBN :
978-1-4799-0433-4
Type :
conf
DOI :
10.1109/ICICS.2013.6782828
Filename :
6782828
Link To Document :
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