• DocumentCode
    1712292
  • Title

    Computer games with intelligence

  • Author

    Johnson, Daniel ; Wiles, Janet

  • Author_Institution
    Sch. of Comput. Sci. & Electr. Eng., Queensland Univ., St. Lucia, Qld., Australia
  • Volume
    3
  • fYear
    2001
  • fDate
    6/23/1905 12:00:00 AM
  • Firstpage
    1355
  • Lastpage
    1358
  • Abstract
    Artificial intelligence (AI) is playing an increasingly important role in the success or failure of computer games. The paper explores the use of AI in games focusing on difficulties faced by game developers and techniques that have proven useful. An argument is presented for the value of collaboration between the game and academic AI communities
  • Keywords
    artificial life; computer games; genetic algorithms; learning (artificial intelligence); neural nets; AI; artificial intelligence; artificial life; computer games; evolutionary Algorithms; learning; neural networks; Artificial intelligence; Artificial neural networks; Automata; Biological neural networks; Evolutionary computation; Expert systems; Fuzzy logic; Fuzzy systems; Games; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Fuzzy Systems, 2001. The 10th IEEE International Conference on
  • Conference_Location
    Melbourne, Vic.
  • Print_ISBN
    0-7803-7293-X
  • Type

    conf

  • DOI
    10.1109/FUZZ.2001.1008909
  • Filename
    1008909