DocumentCode
1712292
Title
Computer games with intelligence
Author
Johnson, Daniel ; Wiles, Janet
Author_Institution
Sch. of Comput. Sci. & Electr. Eng., Queensland Univ., St. Lucia, Qld., Australia
Volume
3
fYear
2001
fDate
6/23/1905 12:00:00 AM
Firstpage
1355
Lastpage
1358
Abstract
Artificial intelligence (AI) is playing an increasingly important role in the success or failure of computer games. The paper explores the use of AI in games focusing on difficulties faced by game developers and techniques that have proven useful. An argument is presented for the value of collaboration between the game and academic AI communities
Keywords
artificial life; computer games; genetic algorithms; learning (artificial intelligence); neural nets; AI; artificial intelligence; artificial life; computer games; evolutionary Algorithms; learning; neural networks; Artificial intelligence; Artificial neural networks; Automata; Biological neural networks; Evolutionary computation; Expert systems; Fuzzy logic; Fuzzy systems; Games; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Systems, 2001. The 10th IEEE International Conference on
Conference_Location
Melbourne, Vic.
Print_ISBN
0-7803-7293-X
Type
conf
DOI
10.1109/FUZZ.2001.1008909
Filename
1008909
Link To Document