DocumentCode :
1712311
Title :
Real-time lip tracking for virtual lip implementation in virtual environments and computer games
Author :
Jian, Zhang ; Kaynak, Mustafa Nazmi ; Cheok, Adrian David ; Ko Chi Chung
Author_Institution :
Nat. Univ. of Singapore, Singapore
Volume :
3
fYear :
2001
fDate :
6/23/1905 12:00:00 AM
Firstpage :
1359
Lastpage :
1362
Abstract :
The use of soft computing for virtual object implementation is a novel technique that has received a lot of attention in the last few years. This field is very useful especially for applications related to computer games and virtual environments. One of the application areas is the use of real time lip tracking information for the implementation of the virtual lips in animated characters. The increased computing power of computers has made it possible to do real time lip tracking. This real time lip tracking information can be used to implement and control a virtual lip. On the other hand, the use of soft computing to represent the real time lip parameters enables us to have a more robust and flexible system which can compensate for the potential errors of lip tracking. In this paper we present a system which generates real time lip information for soft computing based virtual animated lips
Keywords :
computer animation; computer games; feature extraction; fuzzy set theory; real-time systems; tracking; virtual reality; computer games; feature extraction; fuzzy set theory; lip tracking; parabola curve fitting; real time systems; soft computing; virtual animated lips; virtual reality; Animation; Application software; Computer applications; Feature extraction; Image quality; Lips; Real time systems; Robustness; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Fuzzy Systems, 2001. The 10th IEEE International Conference on
Conference_Location :
Melbourne, Vic.
Print_ISBN :
0-7803-7293-X
Type :
conf
DOI :
10.1109/FUZZ.2001.1008910
Filename :
1008910
Link To Document :
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