• DocumentCode
    1714632
  • Title

    Implementation of distributed chess engine using PaaS

  • Author

    Badhrinathan, G. ; Agarwal, Abhishek ; Anand Kumar, R.

  • Author_Institution
    ECE, Dept. of Electr. & Electron. Eng., BITS Pilani, Dubai, United Arab Emirates
  • fYear
    2012
  • Firstpage
    38
  • Lastpage
    42
  • Abstract
    The present day limitation on clock speed of the CPU makes it burdensome to efficiently execute algorithms that require high processing power. This paper brings to picture how distributed systems can be utilized to address such issues, which are limited by the hardware configurations of current-day physical systems. To illustrate the same, the Minimax algorithm is depicted here. The algorithm that we have implemented dynamically chooses the depth based on the current branching-factor.
  • Keywords
    artificial intelligence; computer games; microprocessor chips; minimax techniques; parallel processing; CPU clock speed; PaaS; branching-factor; current-day physical systems; distributed chess engine; distributed systems; high processing power; minimax algorithm; AI; Algorithm; Chess; Parallel Computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cloud Computing Technologies, Applications and Management (ICCCTAM), 2012 International Conference on
  • Conference_Location
    Dubai
  • Print_ISBN
    978-1-4673-4415-9
  • Type

    conf

  • DOI
    10.1109/ICCCTAM.2012.6488068
  • Filename
    6488068