DocumentCode
1714632
Title
Implementation of distributed chess engine using PaaS
Author
Badhrinathan, G. ; Agarwal, Abhishek ; Anand Kumar, R.
Author_Institution
ECE, Dept. of Electr. & Electron. Eng., BITS Pilani, Dubai, United Arab Emirates
fYear
2012
Firstpage
38
Lastpage
42
Abstract
The present day limitation on clock speed of the CPU makes it burdensome to efficiently execute algorithms that require high processing power. This paper brings to picture how distributed systems can be utilized to address such issues, which are limited by the hardware configurations of current-day physical systems. To illustrate the same, the Minimax algorithm is depicted here. The algorithm that we have implemented dynamically chooses the depth based on the current branching-factor.
Keywords
artificial intelligence; computer games; microprocessor chips; minimax techniques; parallel processing; CPU clock speed; PaaS; branching-factor; current-day physical systems; distributed chess engine; distributed systems; high processing power; minimax algorithm; AI; Algorithm; Chess; Parallel Computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Cloud Computing Technologies, Applications and Management (ICCCTAM), 2012 International Conference on
Conference_Location
Dubai
Print_ISBN
978-1-4673-4415-9
Type
conf
DOI
10.1109/ICCCTAM.2012.6488068
Filename
6488068
Link To Document