DocumentCode :
1714632
Title :
Implementation of distributed chess engine using PaaS
Author :
Badhrinathan, G. ; Agarwal, Abhishek ; Anand Kumar, R.
Author_Institution :
ECE, Dept. of Electr. & Electron. Eng., BITS Pilani, Dubai, United Arab Emirates
fYear :
2012
Firstpage :
38
Lastpage :
42
Abstract :
The present day limitation on clock speed of the CPU makes it burdensome to efficiently execute algorithms that require high processing power. This paper brings to picture how distributed systems can be utilized to address such issues, which are limited by the hardware configurations of current-day physical systems. To illustrate the same, the Minimax algorithm is depicted here. The algorithm that we have implemented dynamically chooses the depth based on the current branching-factor.
Keywords :
artificial intelligence; computer games; microprocessor chips; minimax techniques; parallel processing; CPU clock speed; PaaS; branching-factor; current-day physical systems; distributed chess engine; distributed systems; high processing power; minimax algorithm; AI; Algorithm; Chess; Parallel Computing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cloud Computing Technologies, Applications and Management (ICCCTAM), 2012 International Conference on
Conference_Location :
Dubai
Print_ISBN :
978-1-4673-4415-9
Type :
conf
DOI :
10.1109/ICCCTAM.2012.6488068
Filename :
6488068
Link To Document :
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