Title :
A simulation of life in a medieval town for edutainment and touristic promotion
Author :
De Paolis, Lucio T. ; Aloisio, Giovanni ; Celentano, Maria G. ; Oliva, Luigi ; Vecchio, Pietro
Author_Institution :
Dept. of Innovation Eng., Salento Univ., Lecce, Italy
Abstract :
Using new technological capabilities to reconstruct a virtual interactive town dramatically increases the possibilities of information exchange and diffusion. The MediaEvo Project aims to develop a multi-channel and multi-sensory platform for edutainment in cultural heritage for the realization of a digital didactic game oriented towards knowledge of medieval history and society by means of the integration of human sciences and data processing technologies. It deals with historical findings, geomorphological inquiries, data management systems and the definition of a virtual immersive platform for playing and educating. This paper introduces the theoretical questions related to the educational use of Virtual Reality technology and describes the steps in the reconstruction of the town of Otranto in the Middle Ages: data collection and integration, organization of work, peripherals and software applications. During its definition, the platform that has been planned for educational purposes has proved to be useful for testing researchers´ hypotheses about the ancient town and its everyday life. At the end of project, other research fields have been tested on the game: new peripherals for motion and interaction, virtual treasure hunts, Augmented Reality and evaluation studies for territorial marketing and tourism.
Keywords :
augmented reality; computer aided instruction; digital simulation; history; interactive systems; travel industry; MediaEvo project; augmented reality; cultural heritage; data management systems; digital didactic game; edutainment; geomorphological inquiries; information diffusion; information exchange; life simulation; medieval history; medieval town; multisensory platform; territorial marketing; touristic promotion; virtual immersive platform; virtual interactive town; virtual reality technology; virtual treasure hunts; Cities and towns; Cultural differences; Games; Navigation; Solid modeling; Virtual environment; Visualization; Augmented Reality; Cultural Heritage; Edutainment; Navigation; Serious Game; Virtual Reality;
Conference_Titel :
Innovations in Information Technology (IIT), 2011 International Conference on
Conference_Location :
Abu Dhabi
Print_ISBN :
978-1-4577-0311-9
DOI :
10.1109/INNOVATIONS.2011.5893850