Title :
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
Author :
Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin
Author_Institution :
Sch. of Inf. Technol. & Eng., Univ. of Ottawa, Ottawa, ON
Abstract :
In this paper, we present a dynamic area of interest management for massively multiplayer online games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), we scheme AOIs to the virtual space. This zoneless MMOG is the consequence of dynamic AOI that redeems the necessity of inter-AOI communication. In addition, the AOI maintenance cost is reduced significantly by assigning the maintenance responsibility to a subset of players for each AOI. Due to the integration of peer-to-peer communication model to the system, the scalability has improved. To satisfy the timing constraints, the projection of the underling network topology to the overlay network is more fruitful than building the overlay on the fly unintelligently. In response to this fact, the proposed communication model adapts a geometric algorithm which is usually used for minimax problem. The model is evaluated and justified through proper simulation.
Keywords :
computer games; groupware; minimax techniques; peer-to-peer computing; MMOG; P2P computing; collaboration model; geometric algorithm; interest management; massively multiplayer online game; minimax problem; network topology; overlay network; peer-to-peer communication model; virtual space; Cities and towns; Costs; Engineering management; Environmental management; International collaboration; Online Communities/Technical Collaboration; Peer to peer computing; Second Life; Technology management; Virtual environment; Area of Interest Management; Collaboration; MMOG;
Conference_Titel :
Distributed Simulation and Real-Time Applications, 2008. DS-RT 2008. 12th IEEE/ACM International Symposium on
Conference_Location :
Vancouver, BC
Print_ISBN :
978-0-7695-3425-1
DOI :
10.1109/DS-RT.2008.20