Title :
Work In Progress: Use of Interdisciplinary Teams in Game Development Classes
Author_Institution :
Comput. & Inf. Sci., Michigan-Dearborn Univ., Dearborn, MI
Abstract :
The development of computer games is labor-intensive. Modern game development requires the effort of a team of skilled professionals to integrate multimedia content with complex software. Producing high-quality software game products requires large teams to rely on high levels of communication, organization, and planning to avoid costly delays and failures. The author created a two-semester sequence of courses focusing on the application of software engineering principles in the design and implementation of computer games. ABET accreditation guidelines require students to participate on interdisciplinary teams to solve engineering problems. Students in the author´s advanced game design course work with game animation art students from a neighboring art college. This paper summarizes the content of this course and the author´s experience in teaching this course during its first offering using interdisciplinary teams. Student evaluations of this interdisciplinary team course offering indicate high levels of satisfaction
Keywords :
computer games; computer science education; multimedia computing; software development management; ABET accreditation guidelines; advanced game design course; computer games; content; game animation art students; game development classes; high-quality software game products; interdisciplinary teams; multimedia; project management; software engineering; Application software; Art; Artificial intelligence; Computational Intelligence Society; Computer graphics; Computer industry; Education; Game theory; Project management; Software engineering; Game development; Interdisciplinary teams; Project management; Software engineering;
Conference_Titel :
Frontiers in Education Conference, 36th Annual
Conference_Location :
San Diego, CA
Print_ISBN :
1-4244-0256-5
Electronic_ISBN :
0190-5848
DOI :
10.1109/FIE.2006.322615