DocumentCode :
1730246
Title :
Models of market behavior: bringing realistic games to market
Author :
Leven, Sam
Author_Institution :
Scientific Cybernetics Inc., Coral Springs, FL, USA
fYear :
1996
Firstpage :
41
Lastpage :
48
Abstract :
Modelling markets top-down tends to eliminate the dynamic nature of valuation. As prices constitute emergent properties of market forces and these forces emerge from anticipation and interaction of agents, only by employing games based in discursive systems theory can we detect “systems embedded in systems”. Human decision-making has long been described as the convolving of habitual, inferential and affective processes. We have designed a series of simulations that employ neural networks to model the biological processes involved in individual and interactive decision-making. We have also designed models employing these interactions in organizational and market processes. Further, we suggest that observer effects are central to the measurement process in time-series analysis, from series and component definition to experimental design through outcome interpretation. Employing a neural network tool called Differential Filtering, we have suggested that these effects can be understood and, to some extent, vitiated. Finally, we have demonstrated the ability of the brain-emulating networks to detect context and to discover texture in data series, as a solution to problems such as data fusion and data decomposition. We discuss these models in light of modern approaches to complex systems information processing
Keywords :
brain models; design of experiments; economic cybernetics; filtering theory; financial data processing; large-scale systems; neural nets; sensor fusion; stochastic games; time series; Differential Filtering; affective processes; agent interaction; anticipation; biological processes; brain-emulating networks; complex information systems processing; component definition; data decomposition; data fusion; data series context detection; data series texture discovery; discursive systems theory; embedded systems; emergent properties; experimental design; habitual processes; human decision-making; inferential processes; interactive decision-making; market behavior models; market forces; market processes; measurement process; neural network tool; neural networks; observer effects; organizational processes; outcome interpretation; prices; realistic games; series definition; simulations; time-series analysis; valuation; Biological neural networks; Biological processes; Biological system modeling; Cost accounting; Decision making; Design for experiments; Game theory; Humans; Process design; Time series analysis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence for Financial Engineering, 1996., Proceedings of the IEEE/IAFE 1996 Conference on
Conference_Location :
New York City, NY
Print_ISBN :
0-7803-3236-9
Type :
conf
DOI :
10.1109/CIFER.1996.501821
Filename :
501821
Link To Document :
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