Title :
Mobile graphics game with peer-to-peer android based collaborative system
Author :
Poley, Timothy W. ; Semwal, Sudhanshu K.
Author_Institution :
Dept. of Comput. Sci., Univ. of Colorado at Colorado Springs, Colorado Springs, CO, USA
Abstract :
Smart phones combine graphics interaction with mobility and provide an opportunity for collaborative social interaction in small groups. They also provide an opportunity to implement virtual games with multiple participants nearby because smart phones can be used as an input and an output device. This paper presents an Android application called Droid Hold´em. Droid Hold´em utilizes a peer-to-peer architecture combined with voice recognition software to create an interactive system. The application implements the popular version of poker known as Texas Hold´em that is a common game played at social gatherings. This android application allows participants to interact in the social environment without any additional assistance needed to participate in the group activity. The implementation consists of two phases. The first is the development of a peer-to-peer communications API (Application Programming Interface) that can be used and reused by any application that wishes to utilize peer-to-peer communication. The second is to develop the Droid Hold´em game itself, which will utilize a tablet to serve in place of a poker table, and phones as game interfaces for each individual player. Because of the voice recognition and voice feedback used in our system, smart devices may have universal appeal, and may also be useful for Blind and the Visually Impaired (B/VI) community to engage on equal footing with their sighted peers.
Keywords :
application program interfaces; computer games; groupware; mobile computing; peer-to-peer computing; smart phones; API; B-VI community; Droid Hold´em application; Texas Hold´em; application programming interface; blind and the visually impaired; graphics interaction; mobile graphics game; peer-to-peer Android based collaborative system; peer-to-peer architecture; smart phones; virtual games; voice feedback; voice recognition; voice recognition software; Androids; Bluetooth; Games; Humanoid robots; Message systems; Peer-to-peer computing; Smart phones; Card Game; Graphics; Mobile HCI; Small group interaction; Smart Phones Applications; Voice Recognition;
Conference_Titel :
Systems, Man and Cybernetics (SMC), 2014 IEEE International Conference on
Conference_Location :
San Diego, CA
DOI :
10.1109/SMC.2014.6974014